![]() ![]() The more resonance that has been built up, the more Raw Damage his surviving targets take. He can, at a time of his choosing, choose to unleash the resonance. Dragons).ġ5th Level - Resonant Touch: This ability allows a Monk, with each successful strike that inflicts at least 10 damage, to build up 'resonance' on any surviving targets that he has struck. This is one of his key abilities during fights against tough bosses (e.g. One will be made of fire, while the other will be made of ice. This can be really useful, especially in fights where I have him turn off his Aggressive AI.ġ3th Level - The Dichotomous Soul: This ability basically allows a Monk, once he has acquired enough Wounds, to summon two pretty powerful clones of himself. ![]() He is also programmed to use it as part of the Aggressive AI.ġ1th Level - Iron Wheel: It passively increases his Damage Reduction by +1 for each Wound he has. It's useful since if multiple party members, including Durance, get incapicitated in any way, Zahua will be the one character that can stay in the fight and keeping hitting enemies with Torment's Reach and such. He can initiate it even if he has already been hit with such an effect, so he doesn't have to pre-buff in anticipation. The Aggressive AI will have him use this whenever he can.ħth Level - Rooting Pain: A Passive ability that emits 10-15 Crushing damage and high Interrupt in a small radius around Zahua whenever he acquires a Wound.ĩth Level - Clarity of Agony: Allows Zahua to cut in half any negative status effects that may hit him. Therefore, I keep my Aggressive AI against mook mobs, but turn it off to increase aggregate damage against singularly powerful boss enemies.ĥth Level - Stunning Blow: Allows Zahua to try and stun his target twice per Encounter. Torment's Reach is great against numerous mook enemies, not so much against singularly powerful boss enemies with high Defenses. This might seem like a strange choice given my previous comments on Torment's Reach. By default I have Zahua's AI mode set to Aggressive so that he uses this whenever he acquires a couple of Wounds.ģrd Level - Turning Wheel: Adds 5% Burning damage per Wound. That in turn means that any on-hit powers from weapons will also take effect in the cone's area of effect. However, it also mimics the Barbarian's Carnage ability with the difference being that the Monk has to acquire a couple of wounds to do it. It deals Crushing damage and reduces might in a cone. Stealth: The Stealth skill may be helpful in some situations, and Monks are naturals at it.ġst Level - Torment's Reach: His default first-level ability, and I can't do anything about it. ![]() Survival: Zahua is a combat-oriented character, so developing this skill for the resting bonuses makes sense. ![]() It also provides bonus Health and Endurance. It helps any character go longer between resting, which is especially crucial during the Hard or Path of the Damned settings. He can be recruited at the fish barrel at #17 in Stalwart Village after killing Warleader Darzir.Īthletics: This skill is important for any character on harder settings, even squishy spellcasters. The Dichotomous Soul power also allows him to summon powerful meat shields when he has built up enough Wounds for it. I therefore emphasize him dual-wielding Battle Axes that have two such effects, instead of fighting bare-handed. It mimics Carnage in that it can also afflict multiple enemies with on-hit effects, but in a cone instead of a circular radius from the point of origin. His role is basically to hit hard from the side, making frequent use of Torment's Reach. He may not be evil in the classical sense, but a drug-addicted Monk who can overlook a lot of morally ambiguous choices is certainly welcome in an evil party. So get ready to blast off in a rocket fuelled Starfield performance preview.Zakara Joinable Companions for Good Party:ĭevil of Caroc Joinable Companions for Evil Party: We also compare the improvements over the previous showing, enhancements within the engine, and much more. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation. ![]()
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